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AI Insights · Timothy · July 2022

Top 5 City Building Games on iOS in the US for Q2 2022

Explore the performance of the top 5 city building games on iOS in the United States during Q2 2022, including downloads, revenue, and active users.

Top 5 City Building Games on iOS in the US for Q2 2022

The second quarter of 2022 saw notable activity for the top city building games on the iOS platform in the United States. Here's a closer look at the performance metrics for the leading titles in this category, with data sourced from Sensor Tower.

State Connect: Traffic Control

This game from AI Games FZ had an interesting quarter. Weekly revenue peaked at around $12.9K in late April before declining to approximately $3.4K by the end of June. Weekly downloads saw a high of 46.6K in mid-April, tapering off to 31.3K by late June. Active users started at 62.2K in late March, reaching a peak of 84K in mid-April, but dropped to 48.6K by the end of June.

Merge County®

Microfun Limited's title showed strong weekly revenue consistently over the quarter, with a peak at $395K in mid-April. Weekly downloads fluctuated, starting at 23K in late March and ending at 17.8K in late June. Active users remained relatively stable, ranging from 57.6K at the start to about 66.9K towards the end of the quarter.

SimCity BuildIt

Electronic Arts' long-standing title continued to perform well. Weekly revenue varied, reaching a high of $349K in mid-April and settling at around $268K by late June. Downloads saw a peak of 22.8K in late May, maintaining a steady rate around 20K per week towards the end of the quarter. Active users had a slight decline from 140K in late March to approximately 126K by the end of June.

MONOPOLY Tycoon

Nvizzio Creations' game had a mixed quarter. Weekly revenue started at $1.5K in late March, peaking at $3K in mid-April, and then declined to approximately $873 by the end of June. Downloads showed a significant spike to 34.5K in mid-April before reducing to around 7K by late June. Active users increased to 42.9K in mid-April but fell to about 22.4K by the end of the quarter.

The Simpsons™: Tapped Out

Another title from Electronic Arts, this game experienced a steady quarter. Weekly revenue ranged from $41.5K to a high of $75.3K in mid-April. Downloads started at 5.2K in late March, peaking at 9.5K in early June, and then slightly decreasing to 7.9K by the end of June. Active users remained stable, starting at 107K in late March and ending at 104K by the end of June.

For more detailed insights and data on these and other apps, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022